Tuesday, January 12, 2010

I Remember an Age before KNUCKLEHEADS

The first commercial I ever animated was the best experience I ever had. I was working for a creative director named Carl Graneth and he was the best. During the production of the spot, I had an unusual idea and being a good little animation director I gave Carl a call and tried to explain what I wanted to do visually. I hacked and stumbled explaining the idea and Carl stopped me in mid stupidity. He said, "Look, I am the creative director, I drew the board, I sold the client on the idea, my job is done, it's your job now, do what you think works." I never heard those words again. The spot turned out great, Carl and the client were both ecstatic, and I felt like my career was just about to take off. Win, win, win, all do to a creative director who trusted the decision he made when he awarded me the spot.

Friday, January 8, 2010

Being Creative

It always amazes me how "being creative" is at times a big circus act with elephants and even scary clowns. Years ago, I went to my first pre-pro meeting at an agency in Boston who were planning a Halloween commercial for particular store chain. I was young and naive, and had never had a professional animation type meeting before. My father always wore a suit when going to important meetings and I felt at the time that I couldn't go wrong being dressed properly. I couldn't have been more wrong. I donned my "wedding suit", the only suit I owned, and went to the posh ad agency offices confident that I had made a good and smart fashion choice. When I got there, I was greeted by the creative director and producer for the agency and we sat down in a large conference room. Their first question was, "Where is the creative?" Mr. Dapper and now confused (me), responded by confidently telling them that I was in fact the animation director. They had a nice chuckle with a "No really" attached then asked again if the animator was going to join us. Luckily, I chose to use my feet for some fancy foot work and not as a chew toy and told them that unfortunately the "creative" couldn't make the meeting and that I came in his place. They asked if they could reschedule since this was to be a "creative" meeting. I like any good producer/account executive/lawyer instantly agreed that tomorrow would be a better day and apologized for the confusion. "Ha, yeah, you guys saw right past my little joke, ha ha." They shook my hand with odd looks on their faces and I knew that they were equally confused. Why did this knucklehead show up and tell us he was the creative and then cancel the meeting as quick as he came? "WEIRDO" lingered in Bold Helvetica in the thought balloons above their heads, at least that's what I saw. I dodged a bullet, but knew I had to come up with something good to gain the agencies confidence once again. My suit had them convinced that I was a business bozo of some sort and about as creative as a used tissue. I decided that I had no other choice than to give them what they wanted. The next day I entered the agency once again this time dressed in a cut-off, ragged hoody ravaged in oil paint, tattered shorts and sandals. I walked into the conference room, grabbed their presentation storyboard off their cute little easel and tossed it to the ground and said abrasively, "Who did this piece of shit." I plopped down in front of the same two agency creatives who sat stunned, surprised, and yet with ridiculous grins upon their faces. The thought balloons above their heads read once again, "WEIRDO" but this time it was the right type of weirdo. Egotistical, brash, all elephant and scary clown. I won them over, "being creative". The meeting went swimmingly and I was instantly hired to "redo" their board which they gave up like an unwanted step-child. Got paid, and even though the spot never happened (too much money for the client", it had nothing to do with the "creative." Sometimes the act is just as important as the talent. Embrace your inner scary clown.

Sunday, January 3, 2010

A Toy Story con't.

So remember our little Toy Story (if not see below to get all caught up). So, here is the continuing saga. As you can imagine the omission of the invisible flower on the jumper was a problem easily solved. I drew a simple sunflower on the "cute" little doll design with pigtails and faxed it to New York. Excellent. Five minutes later, I received another call from the irritated producer. The flower was great, almost exactly right, but the doll's face was not quite on character. Remember I was dealing with no reference to speak of except a small thumbnail photo of a doll which was probably 5 pixels by 20 in terms of image size, the face was probably 4 pixels square. It was 3:00pm on a Friday afternoon and I had a 6:00 date with my wife. (So there was a teeny time crunch.) I asked if this could be done on Monday (trying to be a good husband) and was instantly met with that bizarre commercial producer panic. "The client would like this resolved asap". So Mister Customer Service kicks in and asks once again, "Can you send me a quick photo of just the doll's face?" The producer responded as if she all ready knew I was going to ask this question. "No, we are shooting an important sequence and the prototype was in make-up". Again, remember the prototype was the only doll that existed at this point. I then asked another stupid question, well, I guess it must have been a stupid question because the response was, "We don't know, can you just try some variations?" The question of course was, "Can you tell me why I am off character?". So that is exactly what I did, variations, changing eyes and proportions, lips and noses, and faxing like a madman. "No, it's still not there."lamented the broken record producer and client. To make this ridiculous story a bit shorter, I canceled my date with my wife and was in the studio past 8:30. The final result was my original design with the hairline an eighth of an inch higher. "That's it, that's perfect." the knuckleheads finally shouted from the other end of the phone. And then they had the amazing and mindless audacity to laugh and incredulously reflect upon the simple fact that the hairline was the only problem. Five and a half hours to move a hairline two ticks north.

Friday, January 1, 2010

Beware of Client

Clients can be the strangest animal on this green, blue and brown earth. I had a client who came to us with a very simple concept for a 30 second commercial long ago. He asked us to add a bit of innovation to the spot and I thought we were well on the way to a good experience.

The spot had to do with an animated line which would transform and change creating new images as the voice track narrated. We came up with several new line styles (in the design stage) trying to give the line some character and texture. We felt good about the direction we had provided our new client and felt the style was cool and innovative.

REACTION: Client just wants a simple inked line, nothing fancy.

Okay, so we continued and began laying out the spot to the scratch track and began creating interesting image combinations and image sequences choreographing the line in a lyrical dance. The line would float above a ground plane casting a shadow of the various images the soundtrack illustrated, houses, cities, a couple dancing, etc.

REACTION: Client wants the line to just represent a graphic mouth talking. No morphing or changing images. Just a happy mouth.

Okay, so we have a simple graphic lined mouth lip syncing. This is getting boring but we will do our best to give it life. We finish the spot and present it to the client. We weren't thrilled with the end result, there was no shadow pass, no textured line, no transitioning animation dancing its 30 second story, only a simple mouth talking (on a white background, we had planned a graphic panel as a background)

REACTION: The Client thinks the spot is boring, nothing is really happening but a graphic mouth talking to you.

MORAL OF THE STORY: Don't work with idiots for clients.

Thursday, December 31, 2009

Monday, December 28, 2009

Goodness Gracious


I am just amazed at what the American consumer will buy. Yikes. Can't wait for Easter. I can see it now, a blow up Christ on a cross. The Wall Mart Crucifixion. That will be great.

Monday, December 14, 2009

A Toy Story

Working on a toy commercial before Toy Fair was always an adventure. Once upon a time, I worked on a doll commercial that was a very special vehicle for knuckleheadism. The toy company and agency was in the midst of shooting the live action for the commercial when they contacted us to design the doll character for the animated section of the spot. Unfortunately for us, there was only one doll on the planet, the prototype, and that was being used for the live action. I asked the producer to send a photo via the internet even though it was the early days of dial up. She agreed and soon a photo was in my inbox, when I opened it I was surprised to find a 50 pixel by 50 pixel thumbnail photo with a tiny image of a doll in it. I called and asked to send the photo at a larger size to which the producer responded that they were too busy with the live action shoot and to just do the best I could. She continued to say that I should just design a cute doll with pigtails and that should work and that she needed the design asap due to the client being available. Well, I got right to work and within a couple hours faxed the first design. In less than five minutes, I received a call from the producer who was extremely upset that I had missed the flower on the doll's jumper. How could I miss something so obvious. The flower in question was one a little more than one pixel on the reference photo they had sent. Unfortunately for me, it didn't stop there. To be con't.